C# Class MapGenerator, Procedural-Landmass-Generation

Inheritance: MonoBehaviour
Show file Open project: SebLague/Procedural-Landmass-Generation Class Usage Examples

Public Properties

Property Type Description
autoUpdate bool
drawMode DrawMode
lacunarity float
mapHeight int
mapWidth int
meshHeightCurve AnimationCurve
meshHeightMultiplier float
noiseScale float
octaves int
offset Vector2
regions TerrainType[]
seed int

Public Methods

Method Description
GenerateMap ( ) : void
OnValidate ( ) : void

Method Details

GenerateMap() public method

public GenerateMap ( ) : void
return void

OnValidate() public method

public OnValidate ( ) : void
return void

Property Details

autoUpdate public property

public bool autoUpdate
return bool

drawMode public property

public DrawMode drawMode
return DrawMode

lacunarity public property

public float lacunarity
return float

mapHeight public property

public int mapHeight
return int

mapWidth public property

public int mapWidth
return int

meshHeightCurve public property

public AnimationCurve meshHeightCurve
return AnimationCurve

meshHeightMultiplier public property

public float meshHeightMultiplier
return float

noiseScale public property

public float noiseScale
return float

octaves public property

public int octaves
return int

offset public property

public Vector2 offset
return Vector2

regions public property

public TerrainType[] regions
return TerrainType[]

seed public property

public int seed
return int