C# Class LeapRecorder

Show file Open project: leapmotion/ImageGrid Class Usage Examples

Public Properties

Property Type Description
loop bool
speed float
state RecorderState

Protected Properties

Property Type Description
current_frame_ Frame,
frame_index_ float
frames_ List

Public Methods

Method Description
AddFrame ( Frame, frame ) : void
GetCurrentFrame ( ) : Frame,
GetFrames ( ) : List
GetFramesCount ( ) : int
GetIndex ( ) : int
GetProgress ( ) : float
LeapRecorder ( ) : UnityEngine
Load ( TextAsset text_asset ) : void
Load ( byte data ) : void
NextFrame ( ) : Frame,
Pause ( ) : void
Play ( ) : void
Record ( ) : void
Reset ( ) : void
SaveToNewFile ( ) : string
SaveToNewFile ( string path ) : string
SetDefault ( ) : void
SetIndex ( int new_index ) : void
Stop ( ) : void

Method Details

AddFrame() public method

public AddFrame ( Frame, frame ) : void
frame Frame,
return void

GetCurrentFrame() public method

public GetCurrentFrame ( ) : Frame,
return Frame,

GetFrames() public method

public GetFrames ( ) : List
return List

GetFramesCount() public method

public GetFramesCount ( ) : int
return int

GetIndex() public method

public GetIndex ( ) : int
return int

GetProgress() public method

public GetProgress ( ) : float
return float

LeapRecorder() public method

public LeapRecorder ( ) : UnityEngine
return UnityEngine

Load() public method

public Load ( TextAsset text_asset ) : void
text_asset UnityEngine.TextAsset
return void

Load() public method

public Load ( byte data ) : void
data byte
return void

NextFrame() public method

public NextFrame ( ) : Frame,
return Frame,

Pause() public method

public Pause ( ) : void
return void

Play() public method

public Play ( ) : void
return void

Record() public method

public Record ( ) : void
return void

Reset() public method

public Reset ( ) : void
return void

SaveToNewFile() public method

public SaveToNewFile ( ) : string
return string

SaveToNewFile() public method

public SaveToNewFile ( string path ) : string
path string
return string

SetDefault() public method

public SetDefault ( ) : void
return void

SetIndex() public method

public SetIndex ( int new_index ) : void
new_index int
return void

Stop() public method

public Stop ( ) : void
return void

Property Details

current_frame_ protected property

protected Frame, current_frame_
return Frame,

frame_index_ protected property

protected float frame_index_
return float

frames_ protected property

protected List frames_
return List

loop public property

public bool loop
return bool

speed public property

public float speed
return float

state public property

public RecorderState state
return RecorderState