C# Class Kirakira, OpenCvSharpForUnity

Inheritance: MonoBehaviour
Show file Open project: nobnak/OpenCvSharpForUnity

Public Properties

Property Type Description
crossHairColor Color
drawLines bool
flowColor Color
lineMat Material
opticalFlowErrorThreshold float
particelRadius float
particleSys ParticleSystem
particleVelocityThreshold float
target GameObject

Public Methods

Method Description
OnDestroy ( ) : void
OnPostRender ( ) : void
ShowCrosshair ( OpticalFlowWorker r ) : void
ShowImage ( OpticalFlowWorker r ) : void
ShowOpticalFlow ( OpticalFlowWorker r ) : void
ShowParticles ( OpticalFlowWorker r ) : void
Start ( ) : void
Update ( ) : void
UpdateAspectRatio ( int width, int height ) : void

Method Details

OnDestroy() public method

public OnDestroy ( ) : void
return void

OnPostRender() public method

public OnPostRender ( ) : void
return void

ShowCrosshair() public method

public ShowCrosshair ( OpticalFlowWorker r ) : void
r nobnak.OpenCV.OpticalFlowWorker
return void

ShowImage() public method

public ShowImage ( OpticalFlowWorker r ) : void
r nobnak.OpenCV.OpticalFlowWorker
return void

ShowOpticalFlow() public method

public ShowOpticalFlow ( OpticalFlowWorker r ) : void
r nobnak.OpenCV.OpticalFlowWorker
return void

ShowParticles() public method

public ShowParticles ( OpticalFlowWorker r ) : void
r nobnak.OpenCV.OpticalFlowWorker
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

UpdateAspectRatio() public method

public UpdateAspectRatio ( int width, int height ) : void
width int
height int
return void

Property Details

crossHairColor public property

public Color crossHairColor
return Color

drawLines public property

public bool drawLines
return bool

flowColor public property

public Color flowColor
return Color

lineMat public property

public Material lineMat
return Material

opticalFlowErrorThreshold public property

public float opticalFlowErrorThreshold
return float

particelRadius public property

public float particelRadius
return float

particleSys public property

public ParticleSystem particleSys
return ParticleSystem

particleVelocityThreshold public property

public float particleVelocityThreshold
return float

target public property

public GameObject target
return GameObject