C# Class FlipperLadder, Heracles

Handle hitpoints and damages
Inheritance: MonoBehaviour
Show file Open project: TrinityUniversityGameDesign/Heracles

Public Properties

Property Type Description
destroyshot bool
isEnemy bool
lad1 string
lad2 string
lad3 string
lad4 string
lad5 string
numLadders int

Public Methods

Method Description
Damage ( ) : void

Enemy or player?

Inflicts damage and check if the object should be destroyed

Disable ( GameObject obj ) : void
Enable ( GameObject obj ) : void
OnTriggerEnter2D ( Collider2D otherCollider ) : void
Start ( ) : void
Toggle ( GameObject obj ) : void
flipDirection ( GameObject obj ) : void

Method Details

Damage() public method

Enemy or player? Inflicts damage and check if the object should be destroyed
public Damage ( ) : void
return void

Disable() public method

public Disable ( GameObject obj ) : void
obj GameObject
return void

Enable() public method

public Enable ( GameObject obj ) : void
obj GameObject
return void

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D otherCollider ) : void
otherCollider UnityEngine.Collider2D
return void

Start() public method

public Start ( ) : void
return void

Toggle() public method

public Toggle ( GameObject obj ) : void
obj GameObject
return void

flipDirection() public method

public flipDirection ( GameObject obj ) : void
obj GameObject
return void

Property Details

destroyshot public property

public bool destroyshot
return bool

isEnemy public property

public bool isEnemy
return bool

lad1 public property

public string lad1
return string

lad2 public property

public string lad2
return string

lad3 public property

public string lad3
return string

lad4 public property

public string lad4
return string

lad5 public property

public string lad5
return string

numLadders public property

Total hitpoints
public int numLadders
return int