C# Class EngineMonitor, TWI_Repo

Inheritance: MonoBehaviour
Show file Open project: justcollins/TWI_Repo Class Usage Examples

Public Properties

Property Type Description
EF_Field GameObject
Eng_Lite GameObject
Fwd_Lite GameObject
Inst_Lite GameObject
LR_Scan GameObject
Oxy_Warn GameObject
Pres_Warn GameObject
Rev_Lite GameObject
SC_Laser GameObject
SR_Scan GameObject
Speed_Indic Slider,
Spot_Lite GameObject
baseMat Material
baseRend Renderer
battery GameObject[]
sub Submarine_Resources,
subCon SubControl,

Public Methods

Method Description
Start ( ) : void
Update ( ) : void
getEngState ( ) : int
getFwdRev ( ) : int
getInstState ( ) : int
getLaserState ( ) : int
getSpotState ( ) : int
setEngState ( int eState ) : void
setFwdRev ( int frState ) : void
setInstState ( int inState ) : void
setLaserState ( int lazState ) : void
setScanState ( int scanState ) : void
setSpotState ( int sptState ) : void

Method Details

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

getEngState() public method

public getEngState ( ) : int
return int

getFwdRev() public method

public getFwdRev ( ) : int
return int

getInstState() public method

public getInstState ( ) : int
return int

getLaserState() public method

public getLaserState ( ) : int
return int

getSpotState() public method

public getSpotState ( ) : int
return int

setEngState() public method

public setEngState ( int eState ) : void
eState int
return void

setFwdRev() public method

public setFwdRev ( int frState ) : void
frState int
return void

setInstState() public method

public setInstState ( int inState ) : void
inState int
return void

setLaserState() public method

public setLaserState ( int lazState ) : void
lazState int
return void

setScanState() public method

public setScanState ( int scanState ) : void
scanState int
return void

setSpotState() public method

public setSpotState ( int sptState ) : void
sptState int
return void

Property Details

EF_Field public property

public GameObject EF_Field
return GameObject

Eng_Lite public property

public GameObject Eng_Lite
return GameObject

Fwd_Lite public property

public GameObject Fwd_Lite
return GameObject

Inst_Lite public property

public GameObject Inst_Lite
return GameObject

LR_Scan public property

public GameObject LR_Scan
return GameObject

Oxy_Warn public property

public GameObject Oxy_Warn
return GameObject

Pres_Warn public property

public GameObject Pres_Warn
return GameObject

Rev_Lite public property

public GameObject Rev_Lite
return GameObject

SC_Laser public property

public GameObject SC_Laser
return GameObject

SR_Scan public property

public GameObject SR_Scan
return GameObject

Speed_Indic public property

public Slider, Speed_Indic
return Slider,

Spot_Lite public property

public GameObject Spot_Lite
return GameObject

baseMat public property

public Material baseMat
return Material

baseRend public property

public Renderer baseRend
return Renderer

battery public property

public GameObject[] battery
return GameObject[]

sub public property

public Submarine_Resources, sub
return Submarine_Resources,

subCon public property

public SubControl, subCon
return SubControl,