C# Class EnemyPlayerController, SpaceCOG-Prototype

Inheritance: MonoBehaviour
Show file Open project: kalby/SpaceCOG-Prototype Class Usage Examples

Public Properties

Property Type Description
fireRate float
health float
lazer GameObject
lazerRange float
lazerSpeed float
shipExplosion GameObject
turrets Transform[]

Public Methods

Method Description
AddToScore ( int points ) : void
Hit ( int damage ) : void
OnTriggerEnter ( Collider other ) : void
OnTriggerExit ( Collider other ) : void
Start ( ) : void
Update ( ) : void

Method Details

AddToScore() public method

public AddToScore ( int points ) : void
points int
return void

Hit() public method

public Hit ( int damage ) : void
damage int
return void

OnTriggerEnter() public method

public OnTriggerEnter ( Collider other ) : void
other Collider
return void

OnTriggerExit() public method

public OnTriggerExit ( Collider other ) : void
other Collider
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

fireRate public property

public float fireRate
return float

health public property

public float health
return float

lazer public property

public GameObject lazer
return GameObject

lazerRange public property

public float lazerRange
return float

lazerSpeed public property

public float lazerSpeed
return float

shipExplosion public property

public GameObject shipExplosion
return GameObject

turrets public property

public Transform[] turrets
return Transform[]