C# Class EndlessTerrain.LODMesh, Procedural-Landmass-Generation

Show file Open project: SebLague/Procedural-Landmass-Generation

Public Properties

Property Type Description
hasMesh bool
hasRequestedMesh bool
mesh Mesh

Public Methods

Method Description
LODMesh ( int lod, System updateCallback ) : UnityEngine
OnMeshDataReceived ( MeshData, meshData ) : void
RequestMesh ( MapData, mapData ) : void

Method Details

LODMesh() public method

public LODMesh ( int lod, System updateCallback ) : UnityEngine
lod int
updateCallback System
return UnityEngine

OnMeshDataReceived() public method

public OnMeshDataReceived ( MeshData, meshData ) : void
meshData MeshData,
return void

RequestMesh() public method

public RequestMesh ( MapData, mapData ) : void
mapData MapData,
return void

Property Details

hasMesh public property

public bool hasMesh
return bool

hasRequestedMesh public property

public bool hasRequestedMesh
return bool

mesh public property

public Mesh mesh
return Mesh