C# Class Elevator_Hospital, Unity3D

All Implementations of state and controller.
Inheritance: MonoBehaviour
Show file Open project: kw0006667/Unity3D Class Usage Examples

Public Properties

Property Type Description
Director int
DoorSpeed float
DoorWidth float
FloorHeight float
Speed float
isIn bool

Public Methods

Method Description
GetCurrentFloor ( ) : int
GetDoorOpen ( ) : bool
GetState ( ) : State,
OnTriggerEnter ( Collider Object ) : void
OnTriggerExit ( Collider Object ) : void
SetDoorClose ( bool TF ) : void
SetDoorOpen ( bool TF ) : void
SetState ( State, s ) : void
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
Distance ( ) : float

Method Details

GetCurrentFloor() public method

public GetCurrentFloor ( ) : int
return int

GetDoorOpen() public method

public GetDoorOpen ( ) : bool
return bool

GetState() public method

public GetState ( ) : State,
return State,

OnTriggerEnter() public method

public OnTriggerEnter ( Collider Object ) : void
Object Collider
return void

OnTriggerExit() public method

public OnTriggerExit ( Collider Object ) : void
Object Collider
return void

SetDoorClose() public method

public SetDoorClose ( bool TF ) : void
TF bool
return void

SetDoorOpen() public method

public SetDoorOpen ( bool TF ) : void
TF bool
return void

SetState() public method

public SetState ( State, s ) : void
s State,
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

Director public property

public int Director
return int

DoorSpeed public property

public float DoorSpeed
return float

DoorWidth public property

public float DoorWidth
return float

FloorHeight public property

public float FloorHeight
return float

Speed public property

public float Speed
return float

isIn public property

public bool isIn
return bool