C# Class BattleTextSettings, RPGQuest

Show file Open project: hughrogers/RPGQuest Class Usage Examples

Public Properties

Property Type Description
active bool
alphaEnd float
alphaStart float
animate bool
audioClip UnityEngine.AudioClip
audioName string
baseOffset Vector3
blueEnd float
blueStart float
color int
countInterpolate EaseType
countTime float
countToValue bool
fadeIn bool
fadeInEnd float
fadeInInterpolate EaseType
fadeInStart float
fadeInTime float
fadeOut bool
fadeOutEnd float
fadeOutInterpolate EaseType
fadeOutStart float
fadeOutTime float
flash bool
flashAlpha bool
flashBlue bool
flashChildren bool
flashGreen bool
flashInterpolate EaseType
flashRed bool
flashTime float
fromCurrent bool
greenEnd float
greenStart float
localSpace bool
playAudio bool
posChild string
prefab GameObject
prefabChild string
prefabName string
prefabOffset Vector3
prefabTime float
randomOffsetFrom Vector3
randomOffsetTo Vector3
redEnd float
redStart float
shadowColor int
shadowOffset Vector2
showShadow bool
spawnPrefab bool
startCountFrom float
text string[]
visibleTime float
xMax float
xMin float
xRandom bool
xSpeed float
yMax float
yMin float
yRandom bool
ySpeed float
zMax float
zMin float
zRandom bool
zSpeed float

Public Methods

Method Description
BattleTextSettings ( ) : System.Collections
BattleTextSettings ( Hashtable ht ) : System.Collections
BattleTextSettings ( string txt ) : System.Collections
GetAudioClip ( ) : AudioClip
GetData ( string name ) : Hashtable
GetPrefab ( ) : GameObject
InitTexts ( string txt ) : void
IsShowNumber ( ) : bool
SetData ( Hashtable ht ) : void
ShowNumber ( int i, Combatant, combatant ) : void
ShowText ( string t, Combatant, combatant ) : void

Private Methods

Method Description
CreateObjects ( Combatant, combatant ) : BattleText,

Method Details

BattleTextSettings() public method

public BattleTextSettings ( ) : System.Collections
return System.Collections

BattleTextSettings() public method

public BattleTextSettings ( Hashtable ht ) : System.Collections
ht Hashtable
return System.Collections

BattleTextSettings() public method

public BattleTextSettings ( string txt ) : System.Collections
txt string
return System.Collections

GetAudioClip() public method

public GetAudioClip ( ) : AudioClip
return UnityEngine.AudioClip

GetData() public method

public GetData ( string name ) : Hashtable
name string
return Hashtable

GetPrefab() public method

public GetPrefab ( ) : GameObject
return GameObject

InitTexts() public method

public InitTexts ( string txt ) : void
txt string
return void

IsShowNumber() public method

public IsShowNumber ( ) : bool
return bool

SetData() public method

public SetData ( Hashtable ht ) : void
ht Hashtable
return void

ShowNumber() public method

public ShowNumber ( int i, Combatant, combatant ) : void
i int
combatant Combatant,
return void

ShowText() public method

public ShowText ( string t, Combatant, combatant ) : void
t string
combatant Combatant,
return void

Property Details

active public property

public bool active
return bool

alphaEnd public property

public float alphaEnd
return float

alphaStart public property

public float alphaStart
return float

animate public property

public bool animate
return bool

audioClip public property

public AudioClip,UnityEngine audioClip
return UnityEngine.AudioClip

audioName public property

public string audioName
return string

baseOffset public property

public Vector3 baseOffset
return Vector3

blueEnd public property

public float blueEnd
return float

blueStart public property

public float blueStart
return float

color public property

public int color
return int

countInterpolate public property

public EaseType countInterpolate
return EaseType

countTime public property

public float countTime
return float

countToValue public property

public bool countToValue
return bool

fadeIn public property

public bool fadeIn
return bool

fadeInEnd public property

public float fadeInEnd
return float

fadeInInterpolate public property

public EaseType fadeInInterpolate
return EaseType

fadeInStart public property

public float fadeInStart
return float

fadeInTime public property

public float fadeInTime
return float

fadeOut public property

public bool fadeOut
return bool

fadeOutEnd public property

public float fadeOutEnd
return float

fadeOutInterpolate public property

public EaseType fadeOutInterpolate
return EaseType

fadeOutStart public property

public float fadeOutStart
return float

fadeOutTime public property

public float fadeOutTime
return float

flash public property

public bool flash
return bool

flashAlpha public property

public bool flashAlpha
return bool

flashBlue public property

public bool flashBlue
return bool

flashChildren public property

public bool flashChildren
return bool

flashGreen public property

public bool flashGreen
return bool

flashInterpolate public property

public EaseType flashInterpolate
return EaseType

flashRed public property

public bool flashRed
return bool

flashTime public property

public float flashTime
return float

fromCurrent public property

public bool fromCurrent
return bool

greenEnd public property

public float greenEnd
return float

greenStart public property

public float greenStart
return float

localSpace public property

public bool localSpace
return bool

playAudio public property

public bool playAudio
return bool

posChild public property

public string posChild
return string

prefab public property

public GameObject prefab
return GameObject

prefabChild public property

public string prefabChild
return string

prefabName public property

public string prefabName
return string

prefabOffset public property

public Vector3 prefabOffset
return Vector3

prefabTime public property

public float prefabTime
return float

randomOffsetFrom public property

public Vector3 randomOffsetFrom
return Vector3

randomOffsetTo public property

public Vector3 randomOffsetTo
return Vector3

redEnd public property

public float redEnd
return float

redStart public property

public float redStart
return float

shadowColor public property

public int shadowColor
return int

shadowOffset public property

public Vector2 shadowOffset
return Vector2

showShadow public property

public bool showShadow
return bool

spawnPrefab public property

public bool spawnPrefab
return bool

startCountFrom public property

public float startCountFrom
return float

text public property

public string[] text
return string[]

visibleTime public property

public float visibleTime
return float

xMax public property

public float xMax
return float

xMin public property

public float xMin
return float

xRandom public property

public bool xRandom
return bool

xSpeed public property

public float xSpeed
return float

yMax public property

public float yMax
return float

yMin public property

public float yMin
return float

yRandom public property

public bool yRandom
return bool

ySpeed public property

public float ySpeed
return float

zMax public property

public float zMax
return float

zMin public property

public float zMin
return float

zRandom public property

public bool zRandom
return bool

zSpeed public property

public float zSpeed
return float