C# Class ApplicasaMenu, Sample-App-Unity

Inheritance: MonoBehaviour
Show file Open project: Applicasa/Sample-App-Unity

Public Properties

Property Type Description
UserName string
UserVirtualcurrencyBalance int
instance ApplicasaMenu,
m_Background UnityEngine.Texture2D
m_RaisePromotion UnityEngine.Texture2D

Public Methods

Method Description
FbLogInButtonAction ( ) : void

Private Methods

Method Description
ApplicasaListenToPush ( Applicasa thePush ) : void
FacebookLoginCallback ( bool success, Applicasa error, string itemID, Applicasa action ) : void
GetThirdPartyActionArray ( bool success, Applicasa error, Applicasa result ) : void
MenuButton ( Texture2D icon ) : bool
OnDisable ( ) : void
OnEnable ( ) : void
OnGUI ( ) : void
PromoResult ( Applicasa promoAction, Applicasa result, Applicasa info ) : void
PromotionCallback ( bool success, Applicasa error, Applicasa promotionArrayPtr ) : void
PromotionsAvailable ( Applicasa promotionArrayPtr ) : void
Start ( ) : void
UpdateUserDisplay ( ) : IEnumerator
UpdateVirtualCurrencyBalance ( ) : IEnumerator

Method Details

FbLogInButtonAction() public method

public FbLogInButtonAction ( ) : void
return void

Property Details

UserName public static property

public static string UserName
return string

UserVirtualcurrencyBalance public static property

public static int UserVirtualcurrencyBalance
return int

instance public static property

public static ApplicasaMenu, instance
return ApplicasaMenu,

m_Background public property

public Texture2D,UnityEngine m_Background
return UnityEngine.Texture2D

m_RaisePromotion public property

public Texture2D,UnityEngine m_RaisePromotion
return UnityEngine.Texture2D