C# Class AnimationHandler, GrapplingHookFighters

Inheritance: MonoBehaviour
Show file Open project: PurdueSIGGD/GrapplingHookFighters Class Usage Examples

Public Properties

Property Type Description
AimingParent Transform
airborne bool
armor SpriteRenderer
heldType int
hip Transform
leg SpriteRenderer
legA Animator
singleR Sprite
spikeBoots Animator
startColor Color

Public Methods

Method Description
ApplyColor ( ) : void
Death ( ) : void
NotDeath ( ) : void
Punch ( ) : void
Start ( ) : void
Swing ( ) : void
UnSwing ( ) : void
Update ( ) : void

Method Details

ApplyColor() public method

public ApplyColor ( ) : void
return void

Death() public method

public Death ( ) : void
return void

NotDeath() public method

public NotDeath ( ) : void
return void

Punch() public method

public Punch ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Swing() public method

public Swing ( ) : void
return void

UnSwing() public method

public UnSwing ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

AimingParent public property

public Transform AimingParent
return Transform

airborne public property

public bool airborne
return bool

armor public property

public SpriteRenderer armor
return SpriteRenderer

heldType public property

public int heldType
return int

hip public property

public Transform hip
return Transform

leg public property

public SpriteRenderer leg
return SpriteRenderer

legA public property

public Animator legA
return Animator

singleR public property

public Sprite singleR
return Sprite

spikeBoots public property

public Animator spikeBoots
return Animator

startColor public property

public Color startColor
return Color