C# Class AgentChef, PathfindingToolUnity

Inheritance: MonoBehaviour
Show file Open project: benjaml/PathfindingToolUnity

Public Properties

Property Type Description
anim Animator
currentCoolDown float
myTarget Vector3
myTargetShoot GameObject
pointOfInterest List
points Transform[]
targets List

Public Methods

Method Description
FindTarget ( ) : void
FindTargets ( ) : void
MoveToTarget ( ) : void
OnCollisionEnter ( Collision otherCollider ) : void
Shoot ( GameObject _target ) : void
Start ( ) : void
SwitchPosition ( ) : void
Update ( ) : void

Method Details

FindTarget() public method

public FindTarget ( ) : void
return void

FindTargets() public method

public FindTargets ( ) : void
return void

MoveToTarget() public method

public MoveToTarget ( ) : void
return void

OnCollisionEnter() public method

public OnCollisionEnter ( Collision otherCollider ) : void
otherCollider Collision
return void

Shoot() public method

public Shoot ( GameObject _target ) : void
_target GameObject
return void

Start() public method

public Start ( ) : void
return void

SwitchPosition() public method

public SwitchPosition ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

anim public property

public Animator anim
return Animator

currentCoolDown public property

public float currentCoolDown
return float

myTarget public property

public Vector3 myTarget
return Vector3

myTargetShoot public property

public GameObject myTargetShoot
return GameObject

pointOfInterest public property

public List pointOfInterest
return List

points public property

public Transform[] points
return Transform[]

targets public property

public List targets
return List