Name |
Description |
Alignment |
Steering behavior aligning the current AutonomousAgent with others. |
Arrive |
Steering behavior that moves an AutonomousAgent towards a specific position decreasing its velocity as it gets closer to the destination. |
AutonomousAgent |
The AutonomousAgent class owns and exposes a set of Steering Behaviors that can be configured by the underlying SceneObject or SceneEntity. |
AutonomousAgentSeedInitializationBehavior |
Replicates the current AutonomousAgent Seed value to all |
Behaviors |
Simple class storing all Steering Behaviors to ease their access in code |
Cohesion |
Steering Behavior that computes a force that tends to regroup agents |
ComputeSteeringForcesBehavior |
Behavior that computes AutonomousAgent steering behaviors force |
Evade |
Steering Behavior that continuously flees on the opposite predicted direction of a given Agent |
Flee |
Steering Behavior that creates a force to move away from a given position |
Hide |
Steering Behavior that creates a force that will tend the agent to hide behind an obstacle |
Interpose |
Steering Behavior that creates a force that will try to place the current agent in between two other agents |
ObstacleAvoidance |
Steering Behavior that creates a force that tends to avoid provided agents |
OffsetPursuit |
Steering Behavior creating a force that tends to place the agent in a slightly offseted postion of a given target agent |
PathFollowing |
|
Pursuit |
Steering Behavior creating a force that tends to move the agent so it stays close to the target agent using a predicted velocity vector |
Seek |
Steering behavior that tends to move the agent to the provided destination |
Separation |
Steering behavior that tends to separate the current agent from the provided list of agents |
SteeringBehavior |
The abstract class for all Steering Behaviors |
SteeringLibrary |
This static class implements all the Steering Behaviors actual algorithms |
WallAvoidance |
|
Wander |
Steering behavior that randomly but naturally moves an agent in world space |