Name |
Description |
ArchiveAsset |
An archive file, which should contain only a hierarchy of FolderAsset and DataAssets. |
AssetFormat |
This describes a resource format. |
AssetLoadError |
An error that has been recorded while loading an Asset. This is collected in AssetLoader's AssetLoader.Errors property. |
AssetLoadError.InvalidData |
Invalid data were encountered. |
AssetLoadError.UnexpectedEndOfFile |
The file was not as big as it needed to be. |
AssetLoadError.UnexpectedPosition |
The file position was not where it should be. |
AssetLoader |
A loader for an Asset. |
AssetPlugin |
A plugin describing AssetFormats. Subclasses must have a single constructor (AssetManager). All AssetPlugins in an assembly will be constructed if they are non-abstract. |
BinaryAsset |
A fallback for loading Assets that just contains binary data. |
DataAsset |
An asset that can be loaded as binary data, which is then loaded as data. |
DefaultPlugin |
|
DefaultPlugin.BinaryFormat |
|
FileManager |
A file context allows saving, opening, and creating files. |
FileManager.FileSystemContextClass |
|
FileManager.NullFileManager |
|
FolderAsset |
An asset that contains other assets. |
IndexedTextureAsset |
A texture that is indexed by a palette. |
Lover |
|
Lover.ByteOrderDirectionCombinator |
|
LoverSection |
A marked section of a stream. |
MarkingStream |
A wrapped stream that records what bytes are read, so it can report on what bytes are not read. |
MarkingStream.UnreadBlock |
A block of unread data. |
ModelAsset |
A model asset. |
PaletteAsset |
A collection of color values. |
PluginAsset |
An asset within a Plugin. |
PluginFormatAsset |
A PluginAsset that provides AssetFormats. |
SaveCheckResult |
Results from a save check operation. |
SliceStream |
A System.IO.Stream wrapper that encapsulates part of the stream. |
TextureAsset |
A simple Texture asset. |