Name |
Description |
BoolToVisibilityConverter |
|
ImageViewer |
|
JointMapping |
This class is used to map points between skeleton and color/depth |
KinectAudioViewer |
Interaction logic for KinectAudioViewer.xaml |
KinectColorViewer |
Interaction logic for KinectColorViewer.xaml |
KinectDepthViewer |
Interaction logic for KinectDepthViewer.xaml |
KinectDiagnosticViewer |
Interaction logic for KinectDiagnosticViewer.xaml |
KinectSensorChooser |
Interaction logic for KinectSensorChooser.xaml |
KinectSettings |
Interaction logic for KinectSettings.xaml |
KinectSkeleton |
This control is used to render a player's skeleton. If the ClipToBounds is set to "false", it will be allowed to overdraw it's bounds. |
NullToVisibilityConverter |
|