C# Class idTech4.Game.EntityFlags

显示文件 Open project: iainmckay/idtech4.net

Public Properties

Property Type Description
BindOrientated bool
ForcePhysicsUpdate bool
HasAwakened bool
Hidden bool
IsDormant bool
NetworkSync bool
NeverDormant bool
NoKnockBack bool
NoTarget bool
Selected bool
SolidForTeam bool
TakeDamage bool

Property Details

BindOrientated public_oe property

If true both the master orientation is used for binding.
public bool BindOrientated
return bool

ForcePhysicsUpdate public_oe property

If true always update from the physics whether the object moved or not.
public bool ForcePhysicsUpdate
return bool

HasAwakened public_oe property

Before a monster has been awakened the first time, use full PVS for dormant instead of area-connected.
public bool HasAwakened
return bool

Hidden public_oe property

If true this entity is not visible.
public bool Hidden
return bool

IsDormant public_oe property

If true the entity is dormant.
public bool IsDormant
return bool

NetworkSync public_oe property

If true the entity is synchronized over the network.
public bool NetworkSync
return bool

NeverDormant public_oe property

If true the entity never goes dormant.
public bool NeverDormant
return bool

NoKnockBack public_oe property

If true no knockback from hits.
public bool NoKnockBack
return bool

NoTarget public_oe property

If true never attack or target this entity.
public bool NoTarget
return bool

Selected public_oe property

If true the entity is selected for editing.
public bool Selected
return bool

SolidForTeam public_oe property

If true this entity is considered solid when a physics team mate pushes entities.
public bool SolidForTeam
return bool

TakeDamage public_oe property

If true this entity can be damaged.
public bool TakeDamage
return bool