Method | Description | |
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ImprovedNoise ( |
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ImprovedNoise ( [ random ) : System | ||
Noise ( double x, double y, double z ) : double |
Method | Description | |
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Fade ( double t ) : double | ||
Grad ( int hash, double x, double y, double z ) : double | ||
Lerp ( double t, double a, double b ) : double |
public ImprovedNoise ( |
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random | ||
return | System |
public Noise ( double x, double y, double z ) : double | ||
x | double | |
y | double | |
z | double | |
return | double |