C# Class dotBunny.Unity.BuildSystem.Build

显示文件 Open project: dotBunny/uBuild

Public Properties

Property Type Description
WorkingFolder string
WorkingTag string
WorkingTarget BuildTarget
WorkingTargetGroup BuildTargetGroup

Public Methods

Method Description
BuildPlayer ( BuildTarget buildTarget ) : string
BuildPlayer ( BuildTarget buildTarget, string tag ) : string
BuildPlayer ( BuildTarget buildTarget, string tag, List modifiers, List routines ) : string
GetBuildFolder ( BuildTarget target, string tag ) : string
GetUnityBuildPath ( BuildTarget target, string tag ) : string

Method Details

BuildPlayer() public static method

public static BuildPlayer ( BuildTarget buildTarget ) : string
buildTarget BuildTarget
return string

BuildPlayer() public static method

public static BuildPlayer ( BuildTarget buildTarget, string tag ) : string
buildTarget BuildTarget
tag string
return string

BuildPlayer() public static method

public static BuildPlayer ( BuildTarget buildTarget, string tag, List modifiers, List routines ) : string
buildTarget BuildTarget
tag string
modifiers List
routines List
return string

GetBuildFolder() public static method

public static GetBuildFolder ( BuildTarget target, string tag ) : string
target BuildTarget
tag string
return string

GetUnityBuildPath() public static method

public static GetUnityBuildPath ( BuildTarget target, string tag ) : string
target BuildTarget
tag string
return string

Property Details

WorkingFolder public_oe static_oe property

The current folder being built too
public static string WorkingFolder
return string

WorkingTag public_oe static_oe property

public static string WorkingTag
return string

WorkingTarget public_oe static_oe property

public static BuildTarget WorkingTarget
return BuildTarget

WorkingTargetGroup public_oe static_oe property

public static BuildTargetGroup WorkingTargetGroup
return BuildTargetGroup