Property | Type | Description | |
---|---|---|---|
CurrentFrameTime | double | ||
EndFrame | int | ||
FighterList | List |
||
Loop | bool | ||
StartFrame | int | ||
firstUpdate | bool | ||
frameActions | Action>>.List |
Property | Type | Description | |
---|---|---|---|
HandleKeys | float | ||
StartMusic | void |
Method | Description | |
---|---|---|
FrameEvent ( int frame, System.Action action ) : void |
Register a frame event
|
|
RegisterFighter ( |
||
ScreenplayManager ( ) : System |
Method | Description | |
---|---|---|
DefaultValues ( ) : void | ||
Initialize ( ) : void | ||
Update ( System.TimeSpan gameTime ) : void |
Update the screenplay frame time
|
Method | Description | |
---|---|---|
HandleKeys ( ) : float |
Handle keys to change the animation speed
|
|
StartMusic ( ) : void |
Start scene music
|
public FrameEvent ( int frame, System.Action action ) : void | ||
frame | int | The frame |
action | System.Action | The action associated to the frame |
return | void |
public RegisterFighter ( |
||
fighter | ||
return | void |
protected Update ( System.TimeSpan gameTime ) : void | ||
gameTime | System.TimeSpan | The current frame time. |
return | void |