Method | Description | |
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RotateTo3DGameAction ( System.Entity entity, System.Vector3 to, System.TimeSpan time, EaseFunction ease = EaseFunction.None, bool local = false ) : System |
Initializes a new instance of the RotateTo3DGameAction class.
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Method | Description | |
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PerformRun ( ) : void |
Performs the run operation
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Method | Description | |
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LocalRotateAction ( System.Vector3 delta ) : void |
Local Rotate action
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RotateAction ( System.Vector3 delta ) : void |
Rotate action
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public RotateTo3DGameAction ( System.Entity entity, System.Vector3 to, System.TimeSpan time, EaseFunction ease = EaseFunction.None, bool local = false ) : System | ||
entity | System.Entity | The target entity |
to | System.Vector3 | The target rotation |
time | System.TimeSpan | Animation duration |
ease | EaseFunction | The ease function |
local | bool | If the rotation is in local coordinates |
return | System |