Method | Description | |
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Close ( ) : void | ||
Dispose ( ) : void | ||
ExecuteEvent ( string state, string FunctionName, object args, EnumeratorInfo Start, |
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FireEvent ( string evName, object parameters ) : IEnumerator | ||
GetStateEventFlags ( string state ) : long | ||
GetStoreVars ( ) : object>.Dictionary |
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GetVars ( ) : object>.Dictionary |
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InitApi ( IScriptApi data ) : void | ||
InitMiniModule ( IWorld world, IHost host, UUID uniqueID ) : void | ||
ResetVars ( ) : void | ||
SetSceneRefs ( IScene iScene, ISceneChildEntity iSceneChildEntity, bool useStateSaves ) : void | ||
SetStoreVars ( object>.Dictionary |
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SetVars ( object>.Dictionary |
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Start ( ) : void | ||
Stop ( ) : void | ||
UpdateInitialValues ( ) : void |
public ExecuteEvent ( string state, string FunctionName, object args, EnumeratorInfo Start, |
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state | string | |
FunctionName | string | |
args | object | |
Start | EnumeratorInfo | |
ex | ||
return | EnumeratorInfo |
public FireEvent ( string evName, object parameters ) : IEnumerator | ||
evName | string | |
parameters | object | |
return | IEnumerator |
public GetStateEventFlags ( string state ) : long | ||
state | string | |
return | long |
public InitMiniModule ( IWorld world, IHost host, UUID uniqueID ) : void | ||
world | IWorld | |
host | IHost | |
uniqueID | UUID | |
return | void |
public SetSceneRefs ( IScene iScene, ISceneChildEntity iSceneChildEntity, bool useStateSaves ) : void | ||
iScene | IScene | |
iSceneChildEntity | ISceneChildEntity | |
useStateSaves | bool | |
return | void |
public SetStoreVars ( object>.Dictionary |
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vars | object>.Dictionary | |
return | void |
public SetVars ( object>.Dictionary |
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vars | object>.Dictionary | |
return | void |