C# Class Universe.Modules.Scripting.DynamicTextureModule

Inheritance: INonSharedRegionModule, IDynamicTextureManager
显示文件 Open project: Virtual-Universe/Virtual-Universe

Public Methods

Method Description
AddDynamicTextureData ( UUID simID, UUID primID, UUID oldAssetID, string contentType, string data, string extraParams, int updateTimer ) : UUID
AddDynamicTextureData ( UUID simID, UUID primID, UUID oldAssetID, string contentType, string data, string extraParams, int updateTimer, bool SetBlending, byte AlphaValue ) : UUID
AddDynamicTextureData ( UUID simID, UUID primID, UUID oldAssetID, string contentType, string data, string extraParams, int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face ) : UUID
AddDynamicTextureURL ( UUID simID, UUID primID, UUID oldAssetID, string contentType, string url, string extraParams, int updateTimer ) : UUID
AddDynamicTextureURL ( UUID simID, UUID primID, UUID oldAssetID, string contentType, string url, string extraParams, int updateTimer, bool SetBlending, byte AlphaValue ) : UUID
AddDynamicTextureURL ( UUID simID, UUID primID, UUID oldAssetID, string contentType, string url, string extraParams, int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face ) : UUID
AddRegion ( IScene scene ) : void
Close ( ) : void
GetDrawStringSize ( string contentType, string text, string fontName, int fontSize, double &xSize, double &ySize ) : void
Initialize ( IConfigSource config ) : void
RegionLoaded ( IScene scene ) : void
RegisterRender ( string handleType, IDynamicTextureRender render ) : void
RemoveRegion ( IScene scene ) : void
ReturnData ( UUID id, byte data ) : void

Called by code which actually renders the dynamic texture to supply texture data.

Method Details

AddDynamicTextureData() public method

public AddDynamicTextureData ( UUID simID, UUID primID, UUID oldAssetID, string contentType, string data, string extraParams, int updateTimer ) : UUID
simID UUID
primID UUID
oldAssetID UUID
contentType string
data string
extraParams string
updateTimer int
return UUID

AddDynamicTextureData() public method

public AddDynamicTextureData ( UUID simID, UUID primID, UUID oldAssetID, string contentType, string data, string extraParams, int updateTimer, bool SetBlending, byte AlphaValue ) : UUID
simID UUID
primID UUID
oldAssetID UUID
contentType string
data string
extraParams string
updateTimer int
SetBlending bool
AlphaValue byte
return UUID

AddDynamicTextureData() public method

public AddDynamicTextureData ( UUID simID, UUID primID, UUID oldAssetID, string contentType, string data, string extraParams, int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face ) : UUID
simID UUID
primID UUID
oldAssetID UUID
contentType string
data string
extraParams string
updateTimer int
SetBlending bool
disp int
AlphaValue byte
face int
return UUID

AddDynamicTextureURL() public method

public AddDynamicTextureURL ( UUID simID, UUID primID, UUID oldAssetID, string contentType, string url, string extraParams, int updateTimer ) : UUID
simID UUID
primID UUID
oldAssetID UUID
contentType string
url string
extraParams string
updateTimer int
return UUID

AddDynamicTextureURL() public method

public AddDynamicTextureURL ( UUID simID, UUID primID, UUID oldAssetID, string contentType, string url, string extraParams, int updateTimer, bool SetBlending, byte AlphaValue ) : UUID
simID UUID
primID UUID
oldAssetID UUID
contentType string
url string
extraParams string
updateTimer int
SetBlending bool
AlphaValue byte
return UUID

AddDynamicTextureURL() public method

public AddDynamicTextureURL ( UUID simID, UUID primID, UUID oldAssetID, string contentType, string url, string extraParams, int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face ) : UUID
simID UUID
primID UUID
oldAssetID UUID
contentType string
url string
extraParams string
updateTimer int
SetBlending bool
disp int
AlphaValue byte
face int
return UUID

AddRegion() public method

public AddRegion ( IScene scene ) : void
scene IScene
return void

Close() public method

public Close ( ) : void
return void

GetDrawStringSize() public method

public GetDrawStringSize ( string contentType, string text, string fontName, int fontSize, double &xSize, double &ySize ) : void
contentType string
text string
fontName string
fontSize int
xSize double
ySize double
return void

Initialize() public method

public Initialize ( IConfigSource config ) : void
config IConfigSource
return void

RegionLoaded() public method

public RegionLoaded ( IScene scene ) : void
scene IScene
return void

RegisterRender() public method

public RegisterRender ( string handleType, IDynamicTextureRender render ) : void
handleType string
render IDynamicTextureRender
return void

RemoveRegion() public method

public RemoveRegion ( IScene scene ) : void
scene IScene
return void

ReturnData() public method

Called by code which actually renders the dynamic texture to supply texture data.
public ReturnData ( UUID id, byte data ) : void
id UUID
data byte
return void