Метод | Описание | |
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AddDynamicTextureData ( UUID simID, UUID primID, UUID oldAssetID, string contentType, string data, string extraParams, int updateTimer ) : UUID | ||
AddDynamicTextureData ( UUID simID, UUID primID, UUID oldAssetID, string contentType, string data, string extraParams, int updateTimer, bool SetBlending, byte AlphaValue ) : UUID | ||
AddDynamicTextureData ( UUID simID, UUID primID, UUID oldAssetID, string contentType, string data, string extraParams, int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face ) : UUID | ||
AddDynamicTextureURL ( UUID simID, UUID primID, UUID oldAssetID, string contentType, string url, string extraParams, int updateTimer ) : UUID | ||
AddDynamicTextureURL ( UUID simID, UUID primID, UUID oldAssetID, string contentType, string url, string extraParams, int updateTimer, bool SetBlending, byte AlphaValue ) : UUID | ||
AddDynamicTextureURL ( UUID simID, UUID primID, UUID oldAssetID, string contentType, string url, string extraParams, int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face ) : UUID | ||
AddRegion ( IScene scene ) : void | ||
Close ( ) : void | ||
GetDrawStringSize ( string contentType, string text, string fontName, int fontSize, double &xSize, double &ySize ) : void | ||
Initialize ( IConfigSource config ) : void | ||
RegionLoaded ( IScene scene ) : void | ||
RegisterRender ( string handleType, IDynamicTextureRender render ) : void | ||
RemoveRegion ( IScene scene ) : void | ||
ReturnData ( UUID id, byte data ) : void |
Called by code which actually renders the dynamic texture to supply texture data.
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public AddDynamicTextureData ( UUID simID, UUID primID, UUID oldAssetID, string contentType, string data, string extraParams, int updateTimer ) : UUID | ||
simID | UUID | |
primID | UUID | |
oldAssetID | UUID | |
contentType | string | |
data | string | |
extraParams | string | |
updateTimer | int | |
Результат | UUID |
public AddDynamicTextureData ( UUID simID, UUID primID, UUID oldAssetID, string contentType, string data, string extraParams, int updateTimer, bool SetBlending, byte AlphaValue ) : UUID | ||
simID | UUID | |
primID | UUID | |
oldAssetID | UUID | |
contentType | string | |
data | string | |
extraParams | string | |
updateTimer | int | |
SetBlending | bool | |
AlphaValue | byte | |
Результат | UUID |
public AddDynamicTextureData ( UUID simID, UUID primID, UUID oldAssetID, string contentType, string data, string extraParams, int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face ) : UUID | ||
simID | UUID | |
primID | UUID | |
oldAssetID | UUID | |
contentType | string | |
data | string | |
extraParams | string | |
updateTimer | int | |
SetBlending | bool | |
disp | int | |
AlphaValue | byte | |
face | int | |
Результат | UUID |
public AddDynamicTextureURL ( UUID simID, UUID primID, UUID oldAssetID, string contentType, string url, string extraParams, int updateTimer ) : UUID | ||
simID | UUID | |
primID | UUID | |
oldAssetID | UUID | |
contentType | string | |
url | string | |
extraParams | string | |
updateTimer | int | |
Результат | UUID |
public AddDynamicTextureURL ( UUID simID, UUID primID, UUID oldAssetID, string contentType, string url, string extraParams, int updateTimer, bool SetBlending, byte AlphaValue ) : UUID | ||
simID | UUID | |
primID | UUID | |
oldAssetID | UUID | |
contentType | string | |
url | string | |
extraParams | string | |
updateTimer | int | |
SetBlending | bool | |
AlphaValue | byte | |
Результат | UUID |
public AddDynamicTextureURL ( UUID simID, UUID primID, UUID oldAssetID, string contentType, string url, string extraParams, int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face ) : UUID | ||
simID | UUID | |
primID | UUID | |
oldAssetID | UUID | |
contentType | string | |
url | string | |
extraParams | string | |
updateTimer | int | |
SetBlending | bool | |
disp | int | |
AlphaValue | byte | |
face | int | |
Результат | UUID |
public GetDrawStringSize ( string contentType, string text, string fontName, int fontSize, double &xSize, double &ySize ) : void | ||
contentType | string | |
text | string | |
fontName | string | |
fontSize | int | |
xSize | double | |
ySize | double | |
Результат | void |
public Initialize ( IConfigSource config ) : void | ||
config | IConfigSource | |
Результат | void |
public RegionLoaded ( IScene scene ) : void | ||
scene | IScene | |
Результат | void |
public RegisterRender ( string handleType, IDynamicTextureRender render ) : void | ||
handleType | string | |
render | IDynamicTextureRender | |
Результат | void |
public RemoveRegion ( IScene scene ) : void | ||
scene | IScene | |
Результат | void |
public ReturnData ( UUID id, byte data ) : void | ||
id | UUID | |
data | byte | |
Результат | void |