C# Class UnityEditor.Timeline

显示文件 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Methods

Method Description
DoTimeline ( Rect timeRect ) : bool
ResetRange ( ) : void
Timeline ( ) : System

Private Methods

Method Description
CalculatePoint ( float t, Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3 ) : Vector3
DoPivotCurves ( ) : void
EnforceConstraints ( ) : void
GetControls ( List segmentPoints, float scale ) : List
GetPivotColors ( Vector3 vectors, float motionStart, float motionStop, Color fromColor, Color toColor, Color loopColor, float offset ) : Color[]
GetPivotVectors ( PivotSample samples, float width, Rect rect, float height, bool loop ) : Vector3[]
Init ( ) : void
OffsetPivotVectors ( Vector3 vectors, float offset ) : Vector3[]
WasDraggingData ( ) : bool

Method Details

DoTimeline() public method

public DoTimeline ( Rect timeRect ) : bool
timeRect UnityEngine.Rect
return bool

ResetRange() public method

public ResetRange ( ) : void
return void

Timeline() public method

public Timeline ( ) : System
return System