C# Class UnityEditor.SerializedModule

显示文件 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Protected Properties

Property Type Description
m_ModuleName string

Private Properties

Property Type Description

Public Methods

Method Description
Concat ( string a, string b ) : string
GetProperty ( string name ) : UnityEditor.SerializedProperty
GetProperty ( string structName, string propName ) : UnityEditor.SerializedProperty
GetProperty0 ( string name ) : UnityEditor.SerializedProperty
GetProperty0 ( string structName, string propName ) : UnityEditor.SerializedProperty
GetUniqueModuleName ( ) : string
SerializedModule ( SerializedObject o, string name ) : System

Method Details

Concat() public static method

public static Concat ( string a, string b ) : string
a string
b string
return string

GetProperty() public method

public GetProperty ( string name ) : UnityEditor.SerializedProperty
name string
return UnityEditor.SerializedProperty

GetProperty() public method

public GetProperty ( string structName, string propName ) : UnityEditor.SerializedProperty
structName string
propName string
return UnityEditor.SerializedProperty

GetProperty0() public method

public GetProperty0 ( string name ) : UnityEditor.SerializedProperty
name string
return UnityEditor.SerializedProperty

GetProperty0() public method

public GetProperty0 ( string structName, string propName ) : UnityEditor.SerializedProperty
structName string
propName string
return UnityEditor.SerializedProperty

GetUniqueModuleName() public method

public GetUniqueModuleName ( ) : string
return string

SerializedModule() public method

public SerializedModule ( SerializedObject o, string name ) : System
o SerializedObject
name string
return System

Property Details

m_ModuleName protected_oe property

protected string m_ModuleName
return string