C# Class UnityEditor.LightmapEditorSettings

显示文件 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Private Properties

Property Type Description
GetGeometryHash bool
GetInputSystemHash bool
GetInstanceHash bool
GetInstanceResolution bool
GetLightmapSettings Object
GetSystemResolution bool
GetTerrainSystemResolution bool
HasClampedResolution bool
HasZeroAreaMesh bool
IsLightmappedOrDynamicLightmappedForRendering bool
Reset void

Private Methods

Method Description
GetGeometryHash ( Renderer renderer, Hash128 &geometryHash ) : bool
GetInputSystemHash ( Renderer renderer, Hash128 &inputSystemHash ) : bool
GetInstanceHash ( Renderer renderer, Hash128 &instanceHash ) : bool
GetInstanceResolution ( Renderer renderer, int &width, int &height ) : bool
GetLightmapSettings ( ) : Object
GetSystemResolution ( Renderer renderer, int &width, int &height ) : bool
GetTerrainSystemResolution ( Terrain terrain, int &width, int &height, int &numChunksInX, int &numChunksInY ) : bool
HasClampedResolution ( Renderer renderer ) : bool
HasZeroAreaMesh ( Renderer renderer ) : bool
IsLightmappedOrDynamicLightmappedForRendering ( Renderer renderer ) : bool
Reset ( ) : void