Method |
Description |
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GetGeometryHash ( Renderer renderer, Hash128 &geometryHash ) : bool |
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GetInputSystemHash ( Renderer renderer, Hash128 &inputSystemHash ) : bool |
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GetInstanceHash ( Renderer renderer, Hash128 &instanceHash ) : bool |
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GetInstanceResolution ( Renderer renderer, int &width, int &height ) : bool |
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GetLightmapSettings ( ) : Object |
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GetSystemResolution ( Renderer renderer, int &width, int &height ) : bool |
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GetTerrainSystemResolution ( Terrain terrain, int &width, int &height, int &numChunksInX, int &numChunksInY ) : bool |
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HasClampedResolution ( Renderer renderer ) : bool |
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HasZeroAreaMesh ( Renderer renderer ) : bool |
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IsLightmappedOrDynamicLightmappedForRendering ( Renderer renderer ) : bool |
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Reset ( ) : void |
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