C# 클래스 UnityEditor.LightmapEditorSettings

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

Private Properties

프로퍼티 타입 설명
GetGeometryHash bool
GetInputSystemHash bool
GetInstanceHash bool
GetInstanceResolution bool
GetLightmapSettings Object
GetSystemResolution bool
GetTerrainSystemResolution bool
HasClampedResolution bool
HasZeroAreaMesh bool
IsLightmappedOrDynamicLightmappedForRendering bool
Reset void

비공개 메소드들

메소드 설명
GetGeometryHash ( Renderer renderer, Hash128 &geometryHash ) : bool
GetInputSystemHash ( Renderer renderer, Hash128 &inputSystemHash ) : bool
GetInstanceHash ( Renderer renderer, Hash128 &instanceHash ) : bool
GetInstanceResolution ( Renderer renderer, int &width, int &height ) : bool
GetLightmapSettings ( ) : Object
GetSystemResolution ( Renderer renderer, int &width, int &height ) : bool
GetTerrainSystemResolution ( Terrain terrain, int &width, int &height, int &numChunksInX, int &numChunksInY ) : bool
HasClampedResolution ( Renderer renderer ) : bool
HasZeroAreaMesh ( Renderer renderer ) : bool
IsLightmappedOrDynamicLightmappedForRendering ( Renderer renderer ) : bool
Reset ( ) : void