Property | Type | Description | |
---|---|---|---|
s_Styles | Styles |
Method | Description | |
---|---|---|
AnchorCap ( int controlID, Vector3 position, |
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ConnectedAnchorCap ( int controlID, Vector3 position, |
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DrawAALine ( Vector3 start, Vector3 end ) : void | ||
DrawDistanceGizmo ( Vector3 anchor, Vector3 connectedAnchor, float distance ) : void |
Method | Description | |
---|---|---|
HandleAnchor ( Vector3 &position, bool isConnectedAnchor ) : bool | ||
InverseTransformPoint ( |
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RotateVector2 ( Vector2 direction, float angle ) : Vector2 | ||
SnapToPoint ( Vector3 position, Vector3 snapPosition, float snapDistance ) : Vector3 | ||
SnapToSprite ( |
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TransformPoint ( |
Method | Description | |
---|---|---|
DrawCap ( int controlID, Vector3 position, |
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GetAnchorSpaceMatrix ( |
public static AnchorCap ( int controlID, Vector3 position, |
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controlID | int | |
position | Vector3 | |
rotation | ||
size | float | |
return | void |
public static ConnectedAnchorCap ( int controlID, Vector3 position, |
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controlID | int | |
position | Vector3 | |
rotation | ||
size | float | |
return | void |
public static DrawAALine ( Vector3 start, Vector3 end ) : void | ||
start | Vector3 | |
end | Vector3 | |
return | void |
public static DrawDistanceGizmo ( Vector3 anchor, Vector3 connectedAnchor, float distance ) : void | ||
anchor | Vector3 | |
connectedAnchor | Vector3 | |
distance | float | |
return | void |
protected HandleAnchor ( Vector3 &position, bool isConnectedAnchor ) : bool | ||
position | Vector3 | |
isConnectedAnchor | bool | |
return | bool |
protected static InverseTransformPoint ( |
||
transform | ||
position | Vector3 | |
return | Vector3 |
protected static RotateVector2 ( Vector2 direction, float angle ) : Vector2 | ||
direction | Vector2 | |
angle | float | |
return | Vector2 |
protected static SnapToPoint ( Vector3 position, Vector3 snapPosition, float snapDistance ) : Vector3 | ||
position | Vector3 | |
snapPosition | Vector3 | |
snapDistance | float | |
return | Vector3 |
protected static SnapToSprite ( |
||
spriteRenderer | ||
position | Vector3 | |
snapDistance | float | |
return | Vector3 |
protected static TransformPoint ( |
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transform | ||
position | Vector3 | |
return | Vector3 |