C# Class UnityEditor.HierarchyProperty

Inheritance: IHierarchyProperty
显示文件 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Methods

Method Description
GetScene ( ) : Scene
SetSearchFilter ( string searchString, int mode ) : void

Private Methods

Method Description
ClearSceneObjectsFilter ( ) : void
CountRemaining ( int expanded ) : int
Dispose ( ) : void
FilterSingleSceneObject ( int instanceID, bool otherVisibilityState ) : void
Find ( int instanceID, int expanded ) : bool
FindAllAncestors ( int instanceIDs ) : int[]
HierarchyProperty ( HierarchyType hierarchytType ) : System
INTERNAL_CALL_GetScene ( HierarchyProperty self, Scene &value ) : void
IsExpanded ( int expanded ) : bool
Next ( int expanded ) : bool
NextWithDepthCheck ( int expanded, int minDepth ) : bool
Parent ( ) : bool
Previous ( int expanded ) : bool
Reset ( ) : void
SetSearchFilter ( SearchFilter filter ) : void
SetSearchFilterINTERNAL ( string nameFilters, string classNames, string assetLabels, string assetBundleNames, string versionControlStates, int referencingInstanceIDs, string scenePaths, bool showAllHits ) : void
Skip ( int count, int expanded ) : bool

Method Details

GetScene() public method

public GetScene ( ) : Scene
return Scene

SetSearchFilter() public method

public SetSearchFilter ( string searchString, int mode ) : void
searchString string
mode int
return void