메소드 |
설명 |
|
ClearSceneObjectsFilter ( ) : void |
|
|
CountRemaining ( int expanded ) : int |
|
|
Dispose ( ) : void |
|
|
FilterSingleSceneObject ( int instanceID, bool otherVisibilityState ) : void |
|
|
Find ( int instanceID, int expanded ) : bool |
|
|
FindAllAncestors ( int instanceIDs ) : int[] |
|
|
HierarchyProperty ( HierarchyType hierarchytType ) : System |
|
|
INTERNAL_CALL_GetScene ( HierarchyProperty self, Scene &value ) : void |
|
|
IsExpanded ( int expanded ) : bool |
|
|
Next ( int expanded ) : bool |
|
|
NextWithDepthCheck ( int expanded, int minDepth ) : bool |
|
|
Parent ( ) : bool |
|
|
Previous ( int expanded ) : bool |
|
|
Reset ( ) : void |
|
|
SetSearchFilter ( SearchFilter filter ) : void |
|
|
SetSearchFilterINTERNAL ( string nameFilters, string classNames, string assetLabels, string assetBundleNames, string versionControlStates, int referencingInstanceIDs, string scenePaths, bool showAllHits ) : void |
|
|
Skip ( int count, int expanded ) : bool |
|
|