C# 클래스 UnityEditor.HierarchyProperty

상속: IHierarchyProperty
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
GetScene ( ) : Scene
SetSearchFilter ( string searchString, int mode ) : void

비공개 메소드들

메소드 설명
ClearSceneObjectsFilter ( ) : void
CountRemaining ( int expanded ) : int
Dispose ( ) : void
FilterSingleSceneObject ( int instanceID, bool otherVisibilityState ) : void
Find ( int instanceID, int expanded ) : bool
FindAllAncestors ( int instanceIDs ) : int[]
HierarchyProperty ( HierarchyType hierarchytType ) : System
INTERNAL_CALL_GetScene ( HierarchyProperty self, Scene &value ) : void
IsExpanded ( int expanded ) : bool
Next ( int expanded ) : bool
NextWithDepthCheck ( int expanded, int minDepth ) : bool
Parent ( ) : bool
Previous ( int expanded ) : bool
Reset ( ) : void
SetSearchFilter ( SearchFilter filter ) : void
SetSearchFilterINTERNAL ( string nameFilters, string classNames, string assetLabels, string assetBundleNames, string versionControlStates, int referencingInstanceIDs, string scenePaths, bool showAllHits ) : void
Skip ( int count, int expanded ) : bool

메소드 상세

GetScene() 공개 메소드

public GetScene ( ) : Scene
리턴 Scene

SetSearchFilter() 공개 메소드

public SetSearchFilter ( string searchString, int mode ) : void
searchString string
mode int
리턴 void