C# Class UnityEditor.FrameDebuggerWindow

Inheritance: EditorWindow
显示文件 Open project: randomize/VimConfig Class Usage Examples

Public Properties

Property Type Description
m_PreviewDir Vector2
s_FrameEventTypeNames string[]

Public Methods

Method Description
EnableIfNeeded ( ) : void
FrameDebuggerWindow ( ) : System

Private Methods

Method Description
ChangeFrameEventLimit ( int newLimit ) : void
ClickEnableFrameDebugger ( ) : void
DisableFrameDebugger ( ) : void
DrawCurrentEvent ( Rect rect, FrameDebuggerEvent descs ) : void
DrawEventMesh ( int curEventIndex, FrameDebuggerEvent curEvent ) : bool
DrawEventsTree ( Rect rect ) : void
DrawMeshPreview ( FrameDebuggerEvent curEvent, Rect previewRect, Rect meshInfoRect, Mesh mesh, int meshSubset ) : void
DrawRenderTargetControls ( FrameDebuggerEvent cur ) : void
DrawStates ( ) : void
DrawToolbar ( FrameDebuggerEvent descs ) : bool
GetGameObjectForEvent ( int eventIndex ) : GameObject
GraphicsSupportsFrameDebugger ( ) : bool
OnDidOpenScene ( ) : void
OnDisable ( ) : void
OnEnable ( ) : void
OnGUI ( ) : void
OnPlayModeStateChanged ( ) : void
RepaintAll ( ) : void
RepaintAllNeededThings ( ) : void
RepaintOnLimitChange ( ) : void
ShowFrameDebuggerWindow ( ) : FrameDebuggerWindow

Method Details

EnableIfNeeded() public method

public EnableIfNeeded ( ) : void
return void

FrameDebuggerWindow() public method

public FrameDebuggerWindow ( ) : System
return System

Property Details

m_PreviewDir public_oe property

public Vector2 m_PreviewDir
return Vector2

s_FrameEventTypeNames public_oe static_oe property

public static string[] s_FrameEventTypeNames
return string[]