Method |
Description |
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ChangeFrameEventLimit ( int newLimit ) : void |
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ClickEnableFrameDebugger ( ) : void |
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DisableFrameDebugger ( ) : void |
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DrawCurrentEvent ( Rect rect, FrameDebuggerEvent descs ) : void |
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DrawEventMesh ( int curEventIndex, FrameDebuggerEvent curEvent ) : bool |
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DrawEventsTree ( Rect rect ) : void |
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DrawMeshPreview ( FrameDebuggerEvent curEvent, Rect previewRect, Rect meshInfoRect, Mesh mesh, int meshSubset ) : void |
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DrawRenderTargetControls ( FrameDebuggerEvent cur ) : void |
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DrawStates ( ) : void |
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DrawToolbar ( FrameDebuggerEvent descs ) : bool |
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GetGameObjectForEvent ( int eventIndex ) : GameObject |
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GraphicsSupportsFrameDebugger ( ) : bool |
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OnDidOpenScene ( ) : void |
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OnDisable ( ) : void |
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OnEnable ( ) : void |
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OnGUI ( ) : void |
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OnPlayModeStateChanged ( ) : void |
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RepaintAll ( ) : void |
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RepaintAllNeededThings ( ) : void |
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RepaintOnLimitChange ( ) : void |
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ShowFrameDebuggerWindow ( ) : FrameDebuggerWindow |
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