Метод |
Описание |
|
ChangeFrameEventLimit ( int newLimit ) : void |
|
|
ClickEnableFrameDebugger ( ) : void |
|
|
DisableFrameDebugger ( ) : void |
|
|
DrawCurrentEvent ( Rect rect, FrameDebuggerEvent descs ) : void |
|
|
DrawEventMesh ( int curEventIndex, FrameDebuggerEvent curEvent ) : bool |
|
|
DrawEventsTree ( Rect rect ) : void |
|
|
DrawMeshPreview ( FrameDebuggerEvent curEvent, Rect previewRect, Rect meshInfoRect, Mesh mesh, int meshSubset ) : void |
|
|
DrawRenderTargetControls ( FrameDebuggerEvent cur ) : void |
|
|
DrawStates ( ) : void |
|
|
DrawToolbar ( FrameDebuggerEvent descs ) : bool |
|
|
GetGameObjectForEvent ( int eventIndex ) : GameObject |
|
|
GraphicsSupportsFrameDebugger ( ) : bool |
|
|
OnDidOpenScene ( ) : void |
|
|
OnDisable ( ) : void |
|
|
OnEnable ( ) : void |
|
|
OnGUI ( ) : void |
|
|
OnPlayModeStateChanged ( ) : void |
|
|
RepaintAll ( ) : void |
|
|
RepaintAllNeededThings ( ) : void |
|
|
RepaintOnLimitChange ( ) : void |
|
|
ShowFrameDebuggerWindow ( ) : FrameDebuggerWindow |
|
|