C# Class UnityEditor.BuildPlayerWindow

Inheritance: EditorWindow
显示文件 Open project: randomize/VimConfig Class Usage Examples

Public Methods

Method Description
BuildPlayerWindow ( ) : System

Private Methods

Method Description
ActiveBuildTargetsGUI ( ) : void
ActiveScenesGUI ( ) : void
AddCurrentScene ( ) : void
BuildPlayerAndRun ( ) : void
BuildPlayerAndSelect ( ) : void
BuildPlayerWithDefaultSettings ( bool askForBuildLocation, BuildOptions forceOptions ) : bool
BuildPlayerWithDefaultSettings ( bool askForBuildLocation, BuildOptions forceOptions, bool first ) : bool
CalculateSelectedBuildTarget ( ) : BuildTarget
FolderIsEmpty ( string path ) : bool
GUIBuildButtons ( IBuildWindowExtension buildWindowExtension, bool enableBuildButton, bool enableBuildAndRunButton, bool canInstallInBuildFolder, BuildPlatform platform ) : void
GUIBuildButtons ( bool enableBuildButton, bool enableBuildAndRunButton, bool canInstallInBuildFolder, BuildPlatform platform ) : void
GetBestStandaloneTarget ( BuildTarget selectedTarget ) : BuildTarget
GetValidPlatforms ( ) : List
InitBuildPlatforms ( ) : void
IsAnyStandaloneModuleLoaded ( ) : bool
IsBuildTargetGroupSupported ( BuildTarget target ) : bool
IsMetroPlayer ( BuildTarget target ) : bool
IsWP8Player ( BuildTarget target ) : bool
OnGUI ( ) : void
PickBuildLocation ( BuildTarget target, BuildOptions options, bool &updateExistingBuild ) : bool
RepairSelectedBuildTargetGroup ( ) : void
RestoreLastKnownPlatformsBuildTarget ( BuildPlatform bp ) : BuildTarget
ShowAlert ( ) : void
ShowBuildPlayerWindow ( ) : void
ShowBuildTargetSettings ( ) : void
ShowOption ( BuildPlatform bp, GUIContent title, GUIStyle background ) : void
UserWantsToDeleteFiles ( string path ) : bool

Method Details

BuildPlayerWindow() public method

public BuildPlayerWindow ( ) : System
return System