C# 클래스 UnityEditor.BuildPlayerWindow

상속: EditorWindow
파일 보기 프로젝트 열기: randomize/VimConfig 1 사용 예제들

공개 메소드들

메소드 설명
BuildPlayerWindow ( ) : System

비공개 메소드들

메소드 설명
ActiveBuildTargetsGUI ( ) : void
ActiveScenesGUI ( ) : void
AddCurrentScene ( ) : void
BuildPlayerAndRun ( ) : void
BuildPlayerAndSelect ( ) : void
BuildPlayerWithDefaultSettings ( bool askForBuildLocation, BuildOptions forceOptions ) : bool
BuildPlayerWithDefaultSettings ( bool askForBuildLocation, BuildOptions forceOptions, bool first ) : bool
CalculateSelectedBuildTarget ( ) : BuildTarget
FolderIsEmpty ( string path ) : bool
GUIBuildButtons ( IBuildWindowExtension buildWindowExtension, bool enableBuildButton, bool enableBuildAndRunButton, bool canInstallInBuildFolder, BuildPlatform platform ) : void
GUIBuildButtons ( bool enableBuildButton, bool enableBuildAndRunButton, bool canInstallInBuildFolder, BuildPlatform platform ) : void
GetBestStandaloneTarget ( BuildTarget selectedTarget ) : BuildTarget
GetValidPlatforms ( ) : List
InitBuildPlatforms ( ) : void
IsAnyStandaloneModuleLoaded ( ) : bool
IsBuildTargetGroupSupported ( BuildTarget target ) : bool
IsMetroPlayer ( BuildTarget target ) : bool
IsWP8Player ( BuildTarget target ) : bool
OnGUI ( ) : void
PickBuildLocation ( BuildTarget target, BuildOptions options, bool &updateExistingBuild ) : bool
RepairSelectedBuildTargetGroup ( ) : void
RestoreLastKnownPlatformsBuildTarget ( BuildPlatform bp ) : BuildTarget
ShowAlert ( ) : void
ShowBuildPlayerWindow ( ) : void
ShowBuildTargetSettings ( ) : void
ShowOption ( BuildPlatform bp, GUIContent title, GUIStyle background ) : void
UserWantsToDeleteFiles ( string path ) : bool

메소드 상세

BuildPlayerWindow() 공개 메소드

public BuildPlayerWindow ( ) : System
리턴 System