C# Class UnityEditor.AudioMixerSelection

显示文件 Open project: randomize/VimConfig

Public Methods

Method Description
AudioMixerSelection ( UnityEditor.Audio.AudioMixerController controller ) : System
ClearChannelStrips ( ) : void
HasSingleChannelStripSelection ( ) : bool
Sanitize ( ) : void
SetChannelStrips ( List newSelection ) : void
SetSingleChannelStrip ( AudioMixerGroupController group ) : void
SyncToUnitySelection ( ) : void
ToggleChannelStrip ( AudioMixerGroupController group ) : void

Private Methods

Method Description
RefreshCachedChannelStripSelection ( ) : void

Method Details

AudioMixerSelection() public method

public AudioMixerSelection ( UnityEditor.Audio.AudioMixerController controller ) : System
controller UnityEditor.Audio.AudioMixerController
return System

ClearChannelStrips() public method

public ClearChannelStrips ( ) : void
return void

HasSingleChannelStripSelection() public method

public HasSingleChannelStripSelection ( ) : bool
return bool

Sanitize() public method

public Sanitize ( ) : void
return void

SetChannelStrips() public method

public SetChannelStrips ( List newSelection ) : void
newSelection List
return void

SetSingleChannelStrip() public method

public SetSingleChannelStrip ( AudioMixerGroupController group ) : void
group UnityEditor.Audio.AudioMixerGroupController
return void

SyncToUnitySelection() public method

public SyncToUnitySelection ( ) : void
return void

ToggleChannelStrip() public method

public ToggleChannelStrip ( AudioMixerGroupController group ) : void
group UnityEditor.Audio.AudioMixerGroupController
return void