C# 클래스 UnityEditor.AudioMixerSelection

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공개 메소드들

메소드 설명
AudioMixerSelection ( UnityEditor.Audio.AudioMixerController controller ) : System
ClearChannelStrips ( ) : void
HasSingleChannelStripSelection ( ) : bool
Sanitize ( ) : void
SetChannelStrips ( List newSelection ) : void
SetSingleChannelStrip ( AudioMixerGroupController group ) : void
SyncToUnitySelection ( ) : void
ToggleChannelStrip ( AudioMixerGroupController group ) : void

비공개 메소드들

메소드 설명
RefreshCachedChannelStripSelection ( ) : void

메소드 상세

AudioMixerSelection() 공개 메소드

public AudioMixerSelection ( UnityEditor.Audio.AudioMixerController controller ) : System
controller UnityEditor.Audio.AudioMixerController
리턴 System

ClearChannelStrips() 공개 메소드

public ClearChannelStrips ( ) : void
리턴 void

HasSingleChannelStripSelection() 공개 메소드

public HasSingleChannelStripSelection ( ) : bool
리턴 bool

Sanitize() 공개 메소드

public Sanitize ( ) : void
리턴 void

SetChannelStrips() 공개 메소드

public SetChannelStrips ( List newSelection ) : void
newSelection List
리턴 void

SetSingleChannelStrip() 공개 메소드

public SetSingleChannelStrip ( AudioMixerGroupController group ) : void
group UnityEditor.Audio.AudioMixerGroupController
리턴 void

SyncToUnitySelection() 공개 메소드

public SyncToUnitySelection ( ) : void
리턴 void

ToggleChannelStrip() 공개 메소드

public ToggleChannelStrip ( AudioMixerGroupController group ) : void
group UnityEditor.Audio.AudioMixerGroupController
리턴 void