C# Class UnityEditor.AnimationMode

AnimationMode is used by the AnimationWindow to store properties modified by the AnimationClip playback.

显示文件 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Methods

Method Description
AddPropertyModification ( EditorCurveBinding binding, PropertyModification modification, bool keepPrefabOverride ) : void

Private Methods

Method Description
BeginSampling ( ) : void
EndSampling ( ) : void
INTERNAL_CALL_AddPropertyModification ( EditorCurveBinding &binding, PropertyModification modification, bool keepPrefabOverride ) : void
InAnimationMode ( ) : bool
InAnimationPlaybackMode ( ) : bool
InternalAnimationModeChanged ( bool newValue ) : void
IsPropertyAnimated ( Object target, string propertyPath ) : bool
SampleAnimationClip ( GameObject gameObject, AnimationClip clip, float time ) : void
StartAnimationMode ( ) : void
StartAnimationPlaybackMode ( ) : void
StopAnimationMode ( ) : void
StopAnimationPlaybackMode ( ) : void

Method Details

AddPropertyModification() public static method

public static AddPropertyModification ( EditorCurveBinding binding, PropertyModification modification, bool keepPrefabOverride ) : void
binding EditorCurveBinding
modification PropertyModification
keepPrefabOverride bool
return void