C# 클래스 UnityEditor.AnimationMode

AnimationMode is used by the AnimationWindow to store properties modified by the AnimationClip playback.

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
AddPropertyModification ( EditorCurveBinding binding, PropertyModification modification, bool keepPrefabOverride ) : void

비공개 메소드들

메소드 설명
BeginSampling ( ) : void
EndSampling ( ) : void
INTERNAL_CALL_AddPropertyModification ( EditorCurveBinding &binding, PropertyModification modification, bool keepPrefabOverride ) : void
InAnimationMode ( ) : bool
InAnimationPlaybackMode ( ) : bool
InternalAnimationModeChanged ( bool newValue ) : void
IsPropertyAnimated ( Object target, string propertyPath ) : bool
SampleAnimationClip ( GameObject gameObject, AnimationClip clip, float time ) : void
StartAnimationMode ( ) : void
StartAnimationPlaybackMode ( ) : void
StopAnimationMode ( ) : void
StopAnimationPlaybackMode ( ) : void

메소드 상세

AddPropertyModification() 공개 정적인 메소드

public static AddPropertyModification ( EditorCurveBinding binding, PropertyModification modification, bool keepPrefabOverride ) : void
binding EditorCurveBinding
modification PropertyModification
keepPrefabOverride bool
리턴 void