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설명 |
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BeginSampling ( ) : void |
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EndSampling ( ) : void |
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INTERNAL_CALL_AddPropertyModification ( EditorCurveBinding &binding, PropertyModification modification, bool keepPrefabOverride ) : void |
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InAnimationMode ( ) : bool |
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InAnimationPlaybackMode ( ) : bool |
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InternalAnimationModeChanged ( bool newValue ) : void |
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IsPropertyAnimated ( Object target, string propertyPath ) : bool |
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SampleAnimationClip ( GameObject gameObject, AnimationClip clip, float time ) : void |
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StartAnimationMode ( ) : void |
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StartAnimationPlaybackMode ( ) : void |
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StopAnimationMode ( ) : void |
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StopAnimationPlaybackMode ( ) : void |
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