C# Class UnityEditor.Scripting.Compilers.SupportedLanguage

显示文件 Open project: CarlosHBC/UnityDecompiled

Public Methods

Method Description
CreateCompiler ( MonoIsland island, bool buildingForEditor, BuildTarget targetPlatform, bool runUpdater ) : ScriptCompilerBase
GetExtensionICanCompile ( ) : string
GetLanguageName ( ) : string
GetNamespace ( string fileName, string definedSymbols ) : string

Protected Methods

Method Description
SupportedLanguage ( ) : System

Method Details

CreateCompiler() public abstract method

public abstract CreateCompiler ( MonoIsland island, bool buildingForEditor, BuildTarget targetPlatform, bool runUpdater ) : ScriptCompilerBase
island UnityEditor.Scripting.MonoIsland
buildingForEditor bool
targetPlatform BuildTarget
runUpdater bool
return ScriptCompilerBase

GetExtensionICanCompile() public abstract method

public abstract GetExtensionICanCompile ( ) : string
return string

GetLanguageName() public abstract method

public abstract GetLanguageName ( ) : string
return string

GetNamespace() public method

public GetNamespace ( string fileName, string definedSymbols ) : string
fileName string
definedSymbols string
return string

SupportedLanguage() protected method

protected SupportedLanguage ( ) : System
return System