C# Class UnityEditor.Rendering.CameraUI.Output

Output Section
显示文件 Open project: m0nsky/hdrp_dxr_dlss

Public Methods

Method Description
Drawer_Output_AllowDynamicResolution ( ISerializedCamera p, Editor owner ) : void

Draws Allow Dynamic Resolution related fields on the inspector

Drawer_Output_Depth ( ISerializedCamera p, Editor owner ) : void

Draws Depth related fields on the inspector

Drawer_Output_NormalizedViewPort ( ISerializedCamera p, Editor owner ) : void

Draws Normalized ViewPort related fields on the inspector

Drawer_Output_RenderTarget ( ISerializedCamera p, Editor owner ) : void

Draws Render Target related fields on the inspector

Method Details

Drawer_Output_AllowDynamicResolution() public static method

Draws Allow Dynamic Resolution related fields on the inspector
public static Drawer_Output_AllowDynamicResolution ( ISerializedCamera p, Editor owner ) : void
p ISerializedCamera The serialized camera
owner Editor The editor owner calling this drawer
return void

Drawer_Output_Depth() public static method

Draws Depth related fields on the inspector
public static Drawer_Output_Depth ( ISerializedCamera p, Editor owner ) : void
p ISerializedCamera The serialized camera
owner Editor The editor owner calling this drawer
return void

Drawer_Output_NormalizedViewPort() public static method

Draws Normalized ViewPort related fields on the inspector
public static Drawer_Output_NormalizedViewPort ( ISerializedCamera p, Editor owner ) : void
p ISerializedCamera The serialized camera
owner Editor The editor owner calling this drawer
return void

Drawer_Output_RenderTarget() public static method

Draws Render Target related fields on the inspector
public static Drawer_Output_RenderTarget ( ISerializedCamera p, Editor owner ) : void
p ISerializedCamera The serialized camera
owner Editor The editor owner calling this drawer
return void