C# 클래스 UnityEditor.Rendering.CameraUI.Output

Output Section
파일 보기 프로젝트 열기: m0nsky/hdrp_dxr_dlss

공개 메소드들

메소드 설명
Drawer_Output_AllowDynamicResolution ( ISerializedCamera p, Editor owner ) : void

Draws Allow Dynamic Resolution related fields on the inspector

Drawer_Output_Depth ( ISerializedCamera p, Editor owner ) : void

Draws Depth related fields on the inspector

Drawer_Output_NormalizedViewPort ( ISerializedCamera p, Editor owner ) : void

Draws Normalized ViewPort related fields on the inspector

Drawer_Output_RenderTarget ( ISerializedCamera p, Editor owner ) : void

Draws Render Target related fields on the inspector

메소드 상세

Drawer_Output_AllowDynamicResolution() 공개 정적인 메소드

Draws Allow Dynamic Resolution related fields on the inspector
public static Drawer_Output_AllowDynamicResolution ( ISerializedCamera p, Editor owner ) : void
p ISerializedCamera The serialized camera
owner Editor The editor owner calling this drawer
리턴 void

Drawer_Output_Depth() 공개 정적인 메소드

Draws Depth related fields on the inspector
public static Drawer_Output_Depth ( ISerializedCamera p, Editor owner ) : void
p ISerializedCamera The serialized camera
owner Editor The editor owner calling this drawer
리턴 void

Drawer_Output_NormalizedViewPort() 공개 정적인 메소드

Draws Normalized ViewPort related fields on the inspector
public static Drawer_Output_NormalizedViewPort ( ISerializedCamera p, Editor owner ) : void
p ISerializedCamera The serialized camera
owner Editor The editor owner calling this drawer
리턴 void

Drawer_Output_RenderTarget() 공개 정적인 메소드

Draws Render Target related fields on the inspector
public static Drawer_Output_RenderTarget ( ISerializedCamera p, Editor owner ) : void
p ISerializedCamera The serialized camera
owner Editor The editor owner calling this drawer
리턴 void