C# Class UnityEditor.Graphs.AnimationStateMachine.StateNode

Inheritance: UnityEditor.Graphs.AnimationStateMachine.Node
显示文件 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Properties

Property Type Description
state AnimatorState

Public Methods

Method Description
Connect ( UnityEditor toNode, UnityEditor edge ) : void
DeleteStateCallback ( ) : void
EndDrag ( ) : void
NodeUI ( UnityEditor host ) : void
OnDrag ( ) : void

Private Methods

Method Description
AddNewBlendTreeCallback ( ) : void
CopyStateCallback ( ) : void
MakeTransitionCallback ( ) : void
SetDefaultCallback ( ) : void

Method Details

Connect() public method

public Connect ( UnityEditor toNode, UnityEditor edge ) : void
toNode UnityEditor
edge UnityEditor
return void

DeleteStateCallback() public method

public DeleteStateCallback ( ) : void
return void

EndDrag() public method

public EndDrag ( ) : void
return void

NodeUI() public method

public NodeUI ( UnityEditor host ) : void
host UnityEditor
return void

OnDrag() public method

public OnDrag ( ) : void
return void

Property Details

state public_oe property

public AnimatorState state
return AnimatorState