Property | Type | Description | |
---|---|---|---|
NumPowers | int | ||
actionPlayers | List |
||
playerPowers | UHSampleGame.PowerManagement.PlayerPower[][] | ||
powerInformation | UHSampleGame.PowerManagement.PowerInformation[] | ||
powerTypes | System.Enum[] | ||
tempPlayers | List |
Method | Description | |
---|---|---|
AddPower ( PowerType type, int PlayerNum ) : void | ||
Draw ( |
||
Initialize ( ) : void | ||
Update ( |
Method | Description | |
---|---|---|
Bombastic ( int PlayerNum ) : void | ||
EMP ( int PlayerNum ) : void | ||
FreezeEnemies ( int PlayerNum ) : void | ||
RemoveEMP ( int PlayerNum, int index ) : void | ||
RemoveFreezeEnemies ( int PlayerNum, int index ) : void | ||
RemoveRezone ( int PlayerNum, int index ) : void | ||
RemoveStrongTowers ( int PlayerNum ) : void | ||
Rezone ( int PlayerNum ) : void | ||
StrongTowers ( int PlayerNum ) : void |
public static AddPower ( PowerType type, int PlayerNum ) : void | ||
type | PowerType | |
PlayerNum | int | |
return | void |
public static Draw ( |
||
gameTime | ||
return | void |
public static Update ( |
||
gameTime | ||
return | void |
public static PlayerPower[][],UHSampleGame.PowerManagement playerPowers | ||
return | UHSampleGame.PowerManagement.PlayerPower[][] |
public static PowerInformation[],UHSampleGame.PowerManagement powerInformation | ||
return | UHSampleGame.PowerManagement.PowerInformation[] |