C# Class TreeEditor.TextureAtlas

显示文件 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Properties

Property Type Description
atlasHeight int
atlasPadding int
atlasWidth int
nodes List

Public Methods

Method Description
AddTexture ( string name, Texture2D diffuse, Color diffuseColor, Texture2D normal, Texture2D gloss, Texture2D transtex, Texture2D shadowOffsetTex, float shininess, Vector2 scale, bool tileV, Vector2 uvTiling ) : void
GetHashCode ( ) : int
GetTexTiling ( string name ) : Vector2
GetUVRect ( string name ) : Rect
Pack ( int &targetWidth, int targetHeight, int padding, bool correctPow2 ) : void

Method Details

AddTexture() public method

public AddTexture ( string name, Texture2D diffuse, Color diffuseColor, Texture2D normal, Texture2D gloss, Texture2D transtex, Texture2D shadowOffsetTex, float shininess, Vector2 scale, bool tileV, Vector2 uvTiling ) : void
name string
diffuse UnityEngine.Texture2D
diffuseColor Color
normal UnityEngine.Texture2D
gloss UnityEngine.Texture2D
transtex UnityEngine.Texture2D
shadowOffsetTex UnityEngine.Texture2D
shininess float
scale Vector2
tileV bool
uvTiling Vector2
return void

GetHashCode() public method

public GetHashCode ( ) : int
return int

GetTexTiling() public method

public GetTexTiling ( string name ) : Vector2
name string
return Vector2

GetUVRect() public method

public GetUVRect ( string name ) : Rect
name string
return UnityEngine.Rect

Pack() public method

public Pack ( int &targetWidth, int targetHeight, int padding, bool correctPow2 ) : void
targetWidth int
targetHeight int
padding int
correctPow2 bool
return void

Property Details

atlasHeight public_oe property

public int atlasHeight
return int

atlasPadding public_oe property

public int atlasPadding
return int

atlasWidth public_oe property

public int atlasWidth
return int

nodes public_oe property

public List nodes
return List