Method | Description | |
---|---|---|
Draw ( |
||
GetLight ( ) : Color | ||
InDrawRange ( |
||
MoonlordPiece ( Texture2D pieceTexture, Vector2 textureOrigin, Vector2 centerPos, Vector2 velocity, float rot, float angularVelocity ) : Microsoft.Xna.Framework | ||
Update ( ) : void |
public Draw ( |
||
sp | ||
return | void |
public InDrawRange ( |
||
playerScreen | ||
return | bool |
public MoonlordPiece ( Texture2D pieceTexture, Vector2 textureOrigin, Vector2 centerPos, Vector2 velocity, float rot, float angularVelocity ) : Microsoft.Xna.Framework | ||
pieceTexture | Texture2D | |
textureOrigin | Vector2 | |
centerPos | Vector2 | |
velocity | Vector2 | |
rot | float | |
angularVelocity | float | |
return | Microsoft.Xna.Framework |