Method | Description | |
---|---|---|
AI ( ) : void | ||
ChargeFrames ( ) : void | ||
Charging ( ) : void | ||
FindFrame ( int frameHeight ) : void | ||
HitEffect ( int hitDirection, double damage ) : void | ||
NPCLoot ( ) : void | ||
OnHitPlayer ( Player target, int damage, bool crit ) : void | ||
PreDraw ( SpriteBatch spriteBatch, Color drawColor ) : bool | ||
PreNPCLoot ( ) : bool | ||
RegisterToChecklist ( BossChecklistDataHandler.EntryType &entryType, float &progression, string &name, Func &downedCondition, BossChecklistDataHandler.BCIDData &identificationData, string &spawnInfo, string &despawnMessage, string &texture, string &headTextureOverride, Func &isAvailable ) : void | ||
SetDefaults ( ) : void | ||
SetStaticDefaults ( ) : void | ||
SpawnChance ( NPCSpawnInfo spawnInfo ) : float |
public HitEffect ( int hitDirection, double damage ) : void | ||
hitDirection | int | |
damage | double | |
return | void |
public OnHitPlayer ( Player target, int damage, bool crit ) : void | ||
target | Player | |
damage | int | |
crit | bool | |
return | void |
public PreDraw ( SpriteBatch spriteBatch, Color drawColor ) : bool | ||
spriteBatch | SpriteBatch | |
drawColor | Color | |
return | bool |
public RegisterToChecklist ( BossChecklistDataHandler.EntryType &entryType, float &progression, string &name, Func &downedCondition, BossChecklistDataHandler.BCIDData &identificationData, string &spawnInfo, string &despawnMessage, string &texture, string &headTextureOverride, Func &isAvailable ) : void | ||
entryType | BossChecklistDataHandler.EntryType | |
progression | float | |
name | string | |
downedCondition | Func | |
identificationData | BossChecklistDataHandler.BCIDData | |
spawnInfo | string | |
despawnMessage | string | |
texture | string | |
headTextureOverride | string | |
isAvailable | Func | |
return | void |
public SpawnChance ( NPCSpawnInfo spawnInfo ) : float | ||
spawnInfo | NPCSpawnInfo | |
return | float |