Method | Description | |
---|---|---|
ExitGame ( ) : void | ||
GoTown ( ) : void | ||
Interact ( Unit u, bool walk = true ) : void | ||
Interact ( string name, bool walk = true ) : void | ||
KillAll ( ) : void | ||
KillThese ( Unit units ) : void | ||
MoveReallyFast ( float x, float y ) : void | ||
NeedsRepair ( ) : bool | ||
RepairAll ( ) : void | ||
StartGame ( ) : void | ||
TakePortal ( ) : bool | ||
WaitForMobs ( uint timeout ) : Unit[] |
protected static Interact ( Unit u, bool walk = true ) : void | ||
u | Unit | |
walk | bool | |
return | void |
protected static Interact ( string name, bool walk = true ) : void | ||
name | string | |
walk | bool | |
return | void |
protected static KillThese ( Unit units ) : void | ||
units | Unit | |
return | void |
protected static MoveReallyFast ( float x, float y ) : void | ||
x | float | |
y | float | |
return | void |
protected static WaitForMobs ( uint timeout ) : Unit[] | ||
timeout | uint | |
return | Unit[] |