C# Class ShapePath2.QBezierPath

Inheritance: IPath
显示文件 Open project: inoook/BezierPath Class Usage Examples

Public Methods

Method Description
QBezierPath ( float x0, float y0, float z0, float cx, float cy, float cz, float x1, float y1, float z1 ) : System.Collections
clip ( float t0, float t1 ) : QBezierPath
clone ( ) : QBezierPath
diff ( float t ) : Point3D
f ( float t ) : Point3D
lengthToPoint ( float len ) : Point3D
lengthToValue ( float len ) : float
offset ( float x, float y, float z ) : void
point ( float a, float b, float c, float t ) : float
split ( float t ) : IPath[]
tangent ( float a, float b, float c, float t ) : float
valutToLength ( float t ) : float
vector ( float t ) : VPoint3D

Private Methods

Method Description
__integrateInit ( ) : void
__seek ( float len, float d = 0.1f, float t0 = 0.5f, float td = 0.25f ) : float
integrateF ( float t ) : float

Method Details

QBezierPath() public method

public QBezierPath ( float x0, float y0, float z0, float cx, float cy, float cz, float x1, float y1, float z1 ) : System.Collections
x0 float
y0 float
z0 float
cx float
cy float
cz float
x1 float
y1 float
z1 float
return System.Collections

clip() public method

public clip ( float t0, float t1 ) : QBezierPath
t0 float
t1 float
return QBezierPath

clone() public method

public clone ( ) : QBezierPath
return QBezierPath

diff() public method

public diff ( float t ) : Point3D
t float
return Point3D

f() public method

public f ( float t ) : Point3D
t float
return Point3D

lengthToPoint() public method

public lengthToPoint ( float len ) : Point3D
len float
return Point3D

lengthToValue() public method

public lengthToValue ( float len ) : float
len float
return float

offset() public method

public offset ( float x, float y, float z ) : void
x float
y float
z float
return void

point() public static method

public static point ( float a, float b, float c, float t ) : float
a float
b float
c float
t float
return float

split() public method

public split ( float t ) : IPath[]
t float
return IPath[]

tangent() public static method

public static tangent ( float a, float b, float c, float t ) : float
a float
b float
c float
t float
return float

valutToLength() public method

public valutToLength ( float t ) : float
t float
return float

vector() public method

public vector ( float t ) : VPoint3D
t float
return VPoint3D