Méthode | Description | |
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QBezierPath ( float x0, float y0, float z0, float cx, float cy, float cz, float x1, float y1, float z1 ) : System.Collections | ||
clip ( float t0, float t1 ) : |
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clone ( ) : |
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diff ( float t ) : |
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f ( float t ) : |
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lengthToPoint ( float len ) : |
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lengthToValue ( float len ) : float | ||
offset ( float x, float y, float z ) : void | ||
point ( float a, float b, float c, float t ) : float | ||
split ( float t ) : IPath[] | ||
tangent ( float a, float b, float c, float t ) : float | ||
valutToLength ( float t ) : float | ||
vector ( float t ) : VPoint3D |
Méthode | Description | |
---|---|---|
__integrateInit ( ) : void | ||
__seek ( float len, float d = 0.1f, float t0 = 0.5f, float td = 0.25f ) : float | ||
integrateF ( float t ) : float |
public QBezierPath ( float x0, float y0, float z0, float cx, float cy, float cz, float x1, float y1, float z1 ) : System.Collections | ||
x0 | float | |
y0 | float | |
z0 | float | |
cx | float | |
cy | float | |
cz | float | |
x1 | float | |
y1 | float | |
z1 | float | |
Résultat | System.Collections |
public clip ( float t0, float t1 ) : |
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t0 | float | |
t1 | float | |
Résultat |
public lengthToPoint ( float len ) : |
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len | float | |
Résultat |
public offset ( float x, float y, float z ) : void | ||
x | float | |
y | float | |
z | float | |
Résultat | void |
public static point ( float a, float b, float c, float t ) : float | ||
a | float | |
b | float | |
c | float | |
t | float | |
Résultat | float |
public static tangent ( float a, float b, float c, float t ) : float | ||
a | float | |
b | float | |
c | float | |
t | float | |
Résultat | float |