Method |
Description |
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_BoneField ( string boneName, FullBodyIK &bone, bool isOptional ) : void |
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_ConfigureHumanoidBones ( ) : void |
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_EffectorField ( string effectorName, FullBodyIK &effector ) : void |
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_FingerBoneField ( string boneName, FullBodyIK &bones, bool isOptional ) : void |
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_Header ( string name ) : void |
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_Initialize ( ) : void |
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_OnInspectorGUI_Basic ( ) : void |
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_OnInspectorGUI_Bones ( ) : void |
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_OnInspectorGUI_Effectors ( ) : void |
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_PrepareEffectorTransforms ( ) : void |
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_ResetBones ( ) : void |
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_ResetEffectorTransforms ( ) : void |
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